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Perhaps the most iconic sight in all of Iceberg, few visitors ever forget the mountainous sights of the country's northern shoreline, where the glaciers carved deep into the mountain range throughout centuries, creating long, narrow inlets where the flows along the cliffsides. This jagged formation makes Iceberg's effective coastline ten times longer than one would expect, and is home to many small, isolated fishing villages and even some larger cities, chief among which being the Capital city of Eyrrstad.
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The largest city in Iceberg, it's been the capital for generations as the Jarl of Eyrrstad is the current High King. The city sits high atop a cliff overlooking the ocean, and leads down into the the waterline where a large, imposing pier awaits. Eyrrstad is the city many Icebergian travelers depart from and where foreign merchants first arrive in the country.
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In the north, the land is bordered by the rough, icy waters of the Aegir Sea—which most humans take pains to avoid. Countless sagas speak of sea monsters that lure boats to watery graves or assume human form and murder villagers in their sleep. Monsters aside, the waters themselves are treacherous, with towering sea stacks and jagged rocks lining the coast, often hidden by thick fog. The pillars are a maze of sea stacks perpetually shrouded in chilling mist, forming the most dangerous region of the coastal waters. Naturally, the Sitra—the most expert sailors of Iceberg, aided by runic navigation magic—call the pillars home.
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The blizzard-wracked Oddr is no place for the meek to visit. The scouring winds tear at gear and skin alike; the frigid temperatures congeal the blood and generate a frosty deterrent to magic; ice sheets, as sharp as straight razors, slice up travelers and form blind cliffs in the constant blizzards. Bordering Harrogath, the barbarians situated here are in a constant state of warfare and deathly paranoid of outsiders. They are known for their lack of hospitality or reasoned discourse, practicing both surgery and diplomacy with axes.
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The second largest city in Iceberg, Fjallgard sits high atop the mountains, a city sculpted into the stone and deeply connected to a Dwarven city living deep under the mountains themselves. Due to this, dwarven merchants are a common sight in the city, as well as in some other smaller towns in the same region. In the summer, much of the ice melts and turns into mighty waterfalls plunging down the sides of the city.
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The country's lowlands are home to various villages and small towns. Most villages here are built a fair distance above ground to account for this, especially the areas closer to rivers and wetlands, as the melting ice and pouring rains tend to make the rivers overflow into boggy marshlands. This region has some of the most diverse landscape in Iceberg, from dry, icy tundra to swamps and coniferous forests. A grim and gloomy land where many of the country's hunters make their living.
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The South of Iceberg has the most temperate climate and arable land, and is often considered the heart of the country's food production, for none of the Northern regions can adequately grow crops. Between lush plains and verdant forests, life in the South feels almost idyllic compared to the harshness further up North.
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The unspoiled wilds of Udgard are marked only by the overgrown ruins of ancient giants and occasional crude wooden shelters built by trolls. The forest is a dense, primordial wood made up of towering trees and lush undergrowth. In one sacred site deep in the forest, a cluster of weathered standing stones is encircled by a ring of the largest, oldest trees in the region. These stones are believed to predate even the giants' long-lost civilization. The rocky highlands of the region are littered with boulders and broken ruins, including a number of crude cairns and barrows left by the ancient giants.
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Frigid seas lash against glacier-covered shores in the harsh region of Harrogath. Long ago, this region was ruled by dynasties of High Kings and Queens in a contorted web of alliances, vassal states, and mighty fortresses, but only the shadows of those glory days remain. Now, the fortresses are crumbling and half-buried in snow, and almost all the region's current inhabitants are undead. These zombies, known as Draugr, retain the intelligence and memories they had in life, and they give their allegiance to Stigr, the Last High King of Harrogath. Most, however, have long forgotten who they once were and mindlessly wander the cold.
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Svartmire contains vast tracts of marshland. Some of these are seasonal, flooding when the summer sun melts the snow and thaws the frozen ground, but others are permanent, turning to ice and slush in the colder seasons. The largest of these permanent swamps is the Svartmire. Svartmire houses brutal raiders that live in and around the swamps. They have built a network of pathways across the mire that are visible only to themselves. Outsiders quickly lose their way in the marsh or get mired in mud, making them easy prey for the prowling raiders.

Iceberg

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Board Description
Iceberg
Iceberg is steeped in storytelling and song, and all of its denizens share a common ethos: it is a plane of warriors who boast of their great deeds and yearn to die heroically in battle, who fight hard and celebrate harder, and where great tales pass into myth through the ages. It is a harsh and unforgiving land. Proud and fiercely independent, its people are born warriors, with a strong raiding culture. While there are many individual tribes within Iceberg, the battle lines are being drawn in civil wars. The region is very snowy and cold. Much of Iceberg is vertical; mountains, cliffs, and deep valleys.
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