Post by Naga on Aug 9, 2024 14:51:17 GMT -5
ADVENTURER
Every child has dreamed about leaving their home; a wish to see far away places, adventuring on epic quests for noblemen and kings, and wandering the vast world in search of knowledge, treasure, fame, glory, or a multitude of additional wants and desires. The majority of individuals choose to set aside these dreams and start to learn the trades of their families or whoever they are apprenticed under, the safe and familiar path through life. For a few individuals, however, the calling for far away adventures and heroic feats remains strong; this gives the adventurer conviction to grasp their dreams and journey into a dangerous world.
Men and women seize the chance to leave a great legacy in immortality through songs and tales that retell heroic deeds. Though the adventurer dreams of larger-than-life adventures they tend to cautiously approach their undertakings, since the hasty adventurer is often a dead one. The adventurer is best described as a man on the move; they rarely enjoy remaining in one place for long and are always looking around for their next big undertaking. Through their adventures and experiences, they will gather large amounts of knowledge and seems eternally lucky, able to avoid things better than most other individuals.
SPELL TYPES
Superior: None
Normal: None
FEATS
Weapon Mastery: Adventurers only require one fight to level up their weapon mastery, which the adventurer must win, and may use their companions in battles for Weapon Mastery as long as they battle alongside them with the actual weapon they are attempting to claim Weapon Mastery towards.
Adventurer Synergy: Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.
Equipment Discount: Adventurers receive a 20% discount on Weapons, Helmets, Armors, Shields, and Companions.
Off-Hand Slot: Adventures can use their Off-Hand slot to equip a Weapon or Shield.
Specialization Path: Adventurers unlock new perks via their path tree as they rank up or roleplay, further details can be found here: Specialization Paths
Adventurer Equipment: Adventurers receive three unique customs, at the start which they may use to create as a helm, armor, and weapon or companion, or claim one of each from the shop of the same rarity. This is only granted to users that start out as an Adventurer and not to users changing into an Adventurer.