Post by Naga on Aug 23, 2024 13:01:17 GMT -5
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Forge
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#1
Naga
Forge Empty Sun Feb 13, 2022 6:58 pm
Naga
Enlarge this imageClick to see fullsize
The Forge
General
A custom is an item that you may create yourself based on the regulations in this topic.
You may obtain a custom by completing your first 250 RP posts, through a storyline, and even games and events.
Once you have unlocked a custom, you need to create a topic in the Forge titled Goji's Forge. All future custom creations will be done in that topic.
The following items may be made at the Forge: weapons, armors, headpieces, shields, rings, necklaces, and relics.
The user may only submit their forge creation for review if they are actually capable of claiming the item e.g. completing a storyline.
Creation
► Forge Points
A custom comes with a preset amount of points depending on its type and rarity. The points can be distributed to determine the effects, spells, durability, and more.
Rarity Weapons & Armor Relics Accessories
Unique 30 25 20
Legendary 45 35 30
Mythic 60 45 40
► Damage
A weapon comes with a base amount of damage depending on its type and rarity. This may be increased by 5 per 1 Forge Point for melee weapons and 5 per 2 Forge Points for magical staffs.
Rarity Melee Weapons Staff
Unique 60 30
Legendary 80 50
Mythic 100 70
► Handling
Handling determines whether a weapon is one-handed or two-handed. A spear, sword, or axe that is bigger than 1.5 meters is automatically considered a two-hander. A two-handed weapon naturally comes with a higher base damage. In addition, a two-handed weapon may be wielded one-handed once you have enough strength. Daggers may not exceed 50 centimetres in total length. Fists may not exceed 30 centimetres past the hand.
Rarity Base Two-Handed Weapon Damage
Unique 90
Legendary 120
Mythic 150
► Durability
Each item comes with durability. You may increase the base durability by 1x B-rank for 2 Forge Points. At most, you can increase the durability of an item by 1x S-rank for Unique and Legendary customs, and up to 2x S-rank for Mythic customs. Base durabilities are listed below.
Rarity Melee Weapons Ranged Weapons Staffs
Unique 2x S-rank 1x S-rank 1x S-rank
Legendary 2x S-rank 2x S-rank 2x S-rank
Mythic 3x S-rank 3x S-rank 3x S-rank
Rarity Light & Medium Armor Heavy Armor, Shields Accessories
Unique 1x S-rank 2x S-rank 1x S-rank
Legendary 2x S-rank 3x S-rank 2x S-rank
Mythic 3x S-rank 4x S-rank 3x S-rank
► Bonus, Drawbacks
Some items come with a bonus to a certain attribute while others come with a drawback as listed below. You may, however, increase the number of statistic points that you receive by 5 for 1 Forge Point.
Rarity Daggers & Fists Staffs, Books
Unique +20 Speed +60 Int
Legendary +40 Speed +80 Int
Mythic +60 Speed +100 Int
Rarity Medium Armor Light Armor Heavy Armor Shields
Unique +30 Spd +30 Int +30 Str -40 Spd -20 Spd
Legendary +40 Spd +40 Int +40 Str -60 Spd -40 Spd
Mythic +50 Spd +50 Int +50 Str -80 Spd -60 Spd
► Effects
Effects are divided into five levels. The effects must be related to the type of weapon e.g. a melee weapon cannot have a cooldown reduction effect without a penalty.
Rarity Melee/Ranged Weapons Staffs/Books Armor, Shields & Accessories
Unique 2 2 2
Legendary 3 3 3
Mythic 4 4 4
You may refer to effects from other pieces and create effects that are not included in this list, however, this may require further reviewing upon creation. In addition, you should know that not every effect that you see in the shop is possible to have on a custom creation.
Lvl. 1 Effects: 5 Forge Points.
Lvl. 2 Effects: 10 Forge Points
Lvl. 3 Effects: 15 Forge Points.
Lvl. 4 Effects: 20 Forge Points, at most only one may be added to a Unique, two to a Legendary, and three to Mythic.
Lvl. 5 Effects: 35 Forge Points, at most only one Lvl. 5 Effect can be added, however, it takes up Lvl. 4 Effect slot.
► Spells
You may also add spells to your items. All types are possible to be added except for summoning. Furthermore, if an item is a bow or gun, they automatically receive the Arrow Shot or Basic Shot spells up to the rarity of the weapon at no cost. The element of the spells must be the same as the element of the item. Below you can see the maximum amount of spells per item and how much Forge Points it costs.
Rarity Melee/Ranged Weapons Staffs/Books Armor, Shields & Accessories
Unique 2 3 2
Legendary 3 4 3
Mythic 4 5 4
D-Rank Spell: 2 Forge Point.
C-Rank Spell: 4 Forge Points.
B-Rank Spell: 6 Forge Points.
A-Rank Spell: 8 Forge Points.
S-Rank Spell: 10 Forge Points at most only one may be added to a Unique, two to a Legendary, and three to Mythic.
S-Rank+ (Exclusive) Spells: 12 Forge Points, These spells have one spell modifier attached to them that makes them unlike regular spells, these include things such as Knock-Back, Lifesteal, Mana-Drain, etc. They can not exceed the regular spell creation limitation and occupy an S-Rank slot for the custom item. Please refer to Ultimate Spells for more information.
S+ Spell Effects:
Spell Overcharge
Homing
Spell Fury
Flat Cost AOE
Mana Burn
Focused Debuff
Focused Healing and Buff
Debuff on Hit
Bind on Hit
Armor Piercing
Life Steal
Damage Over Time
Spell Knock-Back
S-Rank++ (Signature) Spells: 15 Forge Points, These spells are unique allowing the user to complete feats that normally exceed the regular spell creation, they may have up to two of the following effects: Topic Wide, Instantly applied damage, etc. These occupy two S-Rank slots for the custom item. Instances of Signature Spells may allow for different options of effects, but will be subject to further scrutiny upon review. Please refer to Ultimate Spells for more information.
S++ Spell Effects:
Any Advanced Enhancement from the S+ Spell List
Topic Wide Effect (Must still pay the Cost per target, unless Flat Cost AOE is selected)
Instant Applied Damage (Auto Hit)
Nullification Immunity
Equipment Ignoring
Fairy Tail RP
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Fairy Tail RP » Other » Forge » Forge
Forge
Post new topic Reply to topic
View previous topic View next topic Go down Message [Page 1 of 1]
#1
Naga
Forge Empty Sun Feb 13, 2022 6:58 pm
Naga
Enlarge this imageClick to see fullsize
The Forge
General
A custom is an item that you may create yourself based on the regulations in this topic.
You may obtain a custom by completing your first 250 RP posts, through a storyline, and even games and events.
Once you have unlocked a custom, you need to create a topic in the Forge titled Goji's Forge. All future custom creations will be done in that topic.
The following items may be made at the Forge: weapons, armors, headpieces, shields, rings, necklaces, and relics.
The user may only submit their forge creation for review if they are actually capable of claiming the item e.g. completing a storyline.
Creation
► Forge Points
A custom comes with a preset amount of points depending on its type and rarity. The points can be distributed to determine the effects, spells, durability, and more.
Rarity Weapons & Armor Relics Accessories
Unique 30 25 20
Legendary 45 35 30
Mythic 60 45 40
► Damage
A weapon comes with a base amount of damage depending on its type and rarity. This may be increased by 5 per 1 Forge Point for melee weapons and 5 per 2 Forge Points for magical staffs.
Rarity Melee Weapons Staff
Unique 60 30
Legendary 80 50
Mythic 100 70
► Handling
Handling determines whether a weapon is one-handed or two-handed. A spear, sword, or axe that is bigger than 1.5 meters is automatically considered a two-hander. A two-handed weapon naturally comes with a higher base damage. In addition, a two-handed weapon may be wielded one-handed once you have enough strength. Daggers may not exceed 50 centimetres in total length. Fists may not exceed 30 centimetres past the hand.
Rarity Base Two-Handed Weapon Damage
Unique 90
Legendary 120
Mythic 150
► Durability
Each item comes with durability. You may increase the base durability by 1x B-rank for 2 Forge Points. At most, you can increase the durability of an item by 1x S-rank for Unique and Legendary customs, and up to 2x S-rank for Mythic customs. Base durabilities are listed below.
Rarity Melee Weapons Ranged Weapons Staffs
Unique 2x S-rank 1x S-rank 1x S-rank
Legendary 2x S-rank 2x S-rank 2x S-rank
Mythic 3x S-rank 3x S-rank 3x S-rank
Rarity Light & Medium Armor Heavy Armor, Shields Accessories
Unique 1x S-rank 2x S-rank 1x S-rank
Legendary 2x S-rank 3x S-rank 2x S-rank
Mythic 3x S-rank 4x S-rank 3x S-rank
► Bonus, Drawbacks
Some items come with a bonus to a certain attribute while others come with a drawback as listed below. You may, however, increase the number of statistic points that you receive by 5 for 1 Forge Point.
Rarity Daggers & Fists Staffs, Books
Unique +20 Speed +60 Int
Legendary +40 Speed +80 Int
Mythic +60 Speed +100 Int
Rarity Medium Armor Light Armor Heavy Armor Shields
Unique +30 Spd +30 Int +30 Str -40 Spd -20 Spd
Legendary +40 Spd +40 Int +40 Str -60 Spd -40 Spd
Mythic +50 Spd +50 Int +50 Str -80 Spd -60 Spd
► Effects
Effects are divided into five levels. The effects must be related to the type of weapon e.g. a melee weapon cannot have a cooldown reduction effect without a penalty.
Rarity Melee/Ranged Weapons Staffs/Books Armor, Shields & Accessories
Unique 2 2 2
Legendary 3 3 3
Mythic 4 4 4
You may refer to effects from other pieces and create effects that are not included in this list, however, this may require further reviewing upon creation. In addition, you should know that not every effect that you see in the shop is possible to have on a custom creation.
Lvl. 1 Effects: 5 Forge Points.
Lvl. 2 Effects: 10 Forge Points
Lvl. 3 Effects: 15 Forge Points.
Lvl. 4 Effects: 20 Forge Points, at most only one may be added to a Unique, two to a Legendary, and three to Mythic.
Lvl. 5 Effects: 35 Forge Points, at most only one Lvl. 5 Effect can be added, however, it takes up Lvl. 4 Effect slot.
► Spells
You may also add spells to your items. All types are possible to be added except for summoning. Furthermore, if an item is a bow or gun, they automatically receive the Arrow Shot or Basic Shot spells up to the rarity of the weapon at no cost. The element of the spells must be the same as the element of the item. Below you can see the maximum amount of spells per item and how much Forge Points it costs.
Rarity Melee/Ranged Weapons Staffs/Books Armor, Shields & Accessories
Unique 2 3 2
Legendary 3 4 3
Mythic 4 5 4
D-Rank Spell: 2 Forge Point.
C-Rank Spell: 4 Forge Points.
B-Rank Spell: 6 Forge Points.
A-Rank Spell: 8 Forge Points.
S-Rank Spell: 10 Forge Points at most only one may be added to a Unique, two to a Legendary, and three to Mythic.
S-Rank+ (Exclusive) Spells: 12 Forge Points, These spells have one spell modifier attached to them that makes them unlike regular spells, these include things such as Knock-Back, Lifesteal, Mana-Drain, etc. They can not exceed the regular spell creation limitation and occupy an S-Rank slot for the custom item. Please refer to Ultimate Spells for more information.
S+ Spell Effects:
Spell Overcharge
Homing
Spell Fury
Flat Cost AOE
Mana Burn
Focused Debuff
Focused Healing and Buff
Debuff on Hit
Bind on Hit
Armor Piercing
Life Steal
Damage Over Time
Spell Knock-Back
S-Rank++ (Signature) Spells: 15 Forge Points, These spells are unique allowing the user to complete feats that normally exceed the regular spell creation, they may have up to two of the following effects: Topic Wide, Instantly applied damage, etc. These occupy two S-Rank slots for the custom item. Instances of Signature Spells may allow for different options of effects, but will be subject to further scrutiny upon review. Please refer to Ultimate Spells for more information.
S++ Spell Effects:
Any Advanced Enhancement from the S+ Spell List
Topic Wide Effect (Must still pay the Cost per target, unless Flat Cost AOE is selected)
Instant Applied Damage (Auto Hit)
Nullification Immunity
Equipment Ignoring