Post by Naga on Aug 19, 2024 9:55:52 GMT -5
The Rune Knights are a powerful organization that oversees and protects various countries within the continent. Owing to its broader recruitment policies, the Rune Knights have some of the most diverse bases both cultural and racial. Previously restrictions were placed upon various dark races, however, due to recent wide-scale revisions within the organization these were expunged entirely by relying on the goodwill of those who joined the Rune Knights rather than using dated arbitrary, and racist policies that would target commonly the most vulnerable in the community.
Recruitment was one of the dozens of reforms that were undertaken with a recent meeting of the High Council prompted by Lord Albert Eswald, a significant figure within the organization who led the Rune Knights during the chaotic times prior to the revolution. These changes also included a more direct approach with criminals resulting in the further arming of Rune Knights alongside the restructuring of the ranks within the Rune Knights themselves. The last of which held a significant impact in the organization with many members being technically demoted whilst retaining their existing title formally.
The Department of the Rune Knights, formerly divisions within the organization that focused on the specific talents of members, were not immune to the revisions. These changes included the incorporation of the Department of Interrogation, and Secret Services into the Ministry of Communication, whilst the Department of War and Department of Information were renamed into the Ministry of Warfare and Ministry of Research & Development. Each ministry is led by a Colonel. The user may choose the ministry when it becomes available to them by posting in the Guild Review but may not change their choice once they have chosen. Users may join a different ministry when they progress in the rankings of the Rune Knights.
Perhaps the most impactful of the changes was the increased centralization efforts in the Rune Knights hierarchy with the introduction of a General who directs the Rune Knights in the absence of the Magic Council and oversees affairs beneath them. This title was granted to Konstantin Sokolov, a previous member of the Rune Knights who returned to the organization as a provision to the incorporation of the Collective Mind into it. Denoting the introduction of the information-focused guild into the Rune Knights, the organization's official color was changed, from the royal blue of old to the gold of the Collective mind, to acknowledge their contributions to the magical sciences.
Regulations
Members cannot have a bounty, should a prospective member have a bounty they must go through the process of removing it.
The user may not take any Bad Quests.
The user is not allowed to break any of the council-set laws.
The user must never reveal sensitive information about the Rune Knights to others for as long as they live.
The user must never use former contacts met through their being in the Rune Knights for personal gain.
Limitations
Users can select the Rune Knights instead of a Guild when creating their character to start out in the Rune Knights as a Private. It is also possible to become a member of the Rune Knights later on but the user will start out as a Private regardless of their rank.
Leaving the Rune Knights reduces the user's ranking by two ranks meaning that rejoining the Rune Knights requires the user to rank up from a lower rank.
Headquarters
The headquarters is located on top of the mountain in the heart of the city in Era, and it features a jagged pathway that encircles the circumference of the mountain as an entrance into the headquarters. The town is surrounded by forestry and snow-peaked mountains, which can be seen from the meeting room. The building has a very large facade, with the main part of the headquarters being flanked by two wings, further elongating the facade in a whole.
Research Facility
Formerly, the Collective Mind's guildhall, Construct #1 is a large floating structure that curiously enough can often be seen hovering at different locations through Earthland, on a surface level the Grand Library is known to host several serene gardens, for even the most dedicated of researchers sometimes needs a moment to relax amidst some tranquility. Beyond the gardens, there are also several sections that resemble the natural habitats of a reservoir, small lakes, and lush parks.
Within the structure itself, there are various research facilities where Rune Knights frequently investigate ancient relics or work on creating innovative projects such as the Dominator. This section is commonly only accessible to members who are at least Major in rank. Finally in the deepest reaches of the structure, one will find a facility dedicated to the personal endeavors of each of the ministry. Due to the complex, and often dangerous research that is conducted there, those facilities are considered off-limits to those who do not have clearance.
Leader
After the restructuring and rebranding of the rune knights had entered in the later part of the year. The position of the leadership of the rune knights eventually fell to that of Saturn. He had served faithfully within the the order of knights for quite some time and dealing with many instances that may have left a better man dead or dying. He leads the rune knights with a kind and gentle hand; looking to help the land and the many people within it. His experience within fiore and some of the other lands have led him to have a fairly friendly temperment; up until you have proven that you cannot be trusted.
As the official leader of the rune knights, he only personally answers to the magic council as it has become completely detached from the fiorian goverment in an effort to remain a force for good across the world. The council is an organization that reigns over the Rune Knights and enforces the law. It is composed of both Rune Knight members and non-Rune Knight officials. Even in the Council, there are political games being played among a few members. These positions are gained with the death or resignation of existing members with terms lasting for the remainder of their lifespan.
Ministries
Minstry of Communication:
Name: Thought Projection
Rank: S
Mana Cost: 1000
Requirements: Ministry of Communication
Type: Supplementary
Element: Arcane
Range: Self
Cooldown: Once per month
Duration: Sustain
Effect: The user closes their eyes and enters a meditative state in which they disconnect themselves from the world around them. The user then creates and conjures a projection of themselves elsewhere in the world, where they are capable of hearing, sight, and speech only. They cannot physically interact with the world around them, meaning they cannot attack or cast spells. Meanwhile, the projection can not be directly harmed. For the projection to succeed it must be somewhere they have either been before or someplace someone close to the user is present. This spell cannot be used in a thread where the user is present.
Minstry of Warfare:
Name: Ultimate Defense
Rank: S
Mana Cost: 1000
Requirements: Ministry of Warfare
Type: Supplementary
Element: Arcane
Range: Self
Cooldown: Once per month
Duration: Instant
Effect: This user presses their head on the temple of their skull creating a vast magic circle around, this will temporarily cause them to become immune to any damage they would have otherwise received, however, they are made immobile when this effect is in play equivalent to a binding effective equal to their rank scaling up to Z-Rank.
Minstry of Research & Development:
Name: Copycat
Rank: S
Mana Cost: 1000
Requirements: Ministry of Research & Development
Type: Supplementary
Element: Arcane
Range: 50 meters
Cooldown: Once per month
Duration: Instant
Effect: The user is capable of copying any magical spell that they see within the spell range and casting it as though it were their own, This may only be done once and within the same topic, casting the copied spell costs base mana to do so and is not by any modifiers that the user or target possesses. If the user is an adventurer then they may copy an item spell instead. Should the copied spell be sustainable, they must pay 1.5 times the base cost of the spell.
Recruitment was one of the dozens of reforms that were undertaken with a recent meeting of the High Council prompted by Lord Albert Eswald, a significant figure within the organization who led the Rune Knights during the chaotic times prior to the revolution. These changes also included a more direct approach with criminals resulting in the further arming of Rune Knights alongside the restructuring of the ranks within the Rune Knights themselves. The last of which held a significant impact in the organization with many members being technically demoted whilst retaining their existing title formally.
The Department of the Rune Knights, formerly divisions within the organization that focused on the specific talents of members, were not immune to the revisions. These changes included the incorporation of the Department of Interrogation, and Secret Services into the Ministry of Communication, whilst the Department of War and Department of Information were renamed into the Ministry of Warfare and Ministry of Research & Development. Each ministry is led by a Colonel. The user may choose the ministry when it becomes available to them by posting in the Guild Review but may not change their choice once they have chosen. Users may join a different ministry when they progress in the rankings of the Rune Knights.
Perhaps the most impactful of the changes was the increased centralization efforts in the Rune Knights hierarchy with the introduction of a General who directs the Rune Knights in the absence of the Magic Council and oversees affairs beneath them. This title was granted to Konstantin Sokolov, a previous member of the Rune Knights who returned to the organization as a provision to the incorporation of the Collective Mind into it. Denoting the introduction of the information-focused guild into the Rune Knights, the organization's official color was changed, from the royal blue of old to the gold of the Collective mind, to acknowledge their contributions to the magical sciences.
Regulations
Members cannot have a bounty, should a prospective member have a bounty they must go through the process of removing it.
The user may not take any Bad Quests.
The user is not allowed to break any of the council-set laws.
The user must never reveal sensitive information about the Rune Knights to others for as long as they live.
The user must never use former contacts met through their being in the Rune Knights for personal gain.
Limitations
Users can select the Rune Knights instead of a Guild when creating their character to start out in the Rune Knights as a Private. It is also possible to become a member of the Rune Knights later on but the user will start out as a Private regardless of their rank.
Leaving the Rune Knights reduces the user's ranking by two ranks meaning that rejoining the Rune Knights requires the user to rank up from a lower rank.
Headquarters
The headquarters is located on top of the mountain in the heart of the city in Era, and it features a jagged pathway that encircles the circumference of the mountain as an entrance into the headquarters. The town is surrounded by forestry and snow-peaked mountains, which can be seen from the meeting room. The building has a very large facade, with the main part of the headquarters being flanked by two wings, further elongating the facade in a whole.
Research Facility
Formerly, the Collective Mind's guildhall, Construct #1 is a large floating structure that curiously enough can often be seen hovering at different locations through Earthland, on a surface level the Grand Library is known to host several serene gardens, for even the most dedicated of researchers sometimes needs a moment to relax amidst some tranquility. Beyond the gardens, there are also several sections that resemble the natural habitats of a reservoir, small lakes, and lush parks.
Within the structure itself, there are various research facilities where Rune Knights frequently investigate ancient relics or work on creating innovative projects such as the Dominator. This section is commonly only accessible to members who are at least Major in rank. Finally in the deepest reaches of the structure, one will find a facility dedicated to the personal endeavors of each of the ministry. Due to the complex, and often dangerous research that is conducted there, those facilities are considered off-limits to those who do not have clearance.
Leader
After the restructuring and rebranding of the rune knights had entered in the later part of the year. The position of the leadership of the rune knights eventually fell to that of Saturn. He had served faithfully within the the order of knights for quite some time and dealing with many instances that may have left a better man dead or dying. He leads the rune knights with a kind and gentle hand; looking to help the land and the many people within it. His experience within fiore and some of the other lands have led him to have a fairly friendly temperment; up until you have proven that you cannot be trusted.
As the official leader of the rune knights, he only personally answers to the magic council as it has become completely detached from the fiorian goverment in an effort to remain a force for good across the world. The council is an organization that reigns over the Rune Knights and enforces the law. It is composed of both Rune Knight members and non-Rune Knight officials. Even in the Council, there are political games being played among a few members. These positions are gained with the death or resignation of existing members with terms lasting for the remainder of their lifespan.
Ministries
Minstry of Communication:
Name: Thought Projection
Rank: S
Mana Cost: 1000
Requirements: Ministry of Communication
Type: Supplementary
Element: Arcane
Range: Self
Cooldown: Once per month
Duration: Sustain
Effect: The user closes their eyes and enters a meditative state in which they disconnect themselves from the world around them. The user then creates and conjures a projection of themselves elsewhere in the world, where they are capable of hearing, sight, and speech only. They cannot physically interact with the world around them, meaning they cannot attack or cast spells. Meanwhile, the projection can not be directly harmed. For the projection to succeed it must be somewhere they have either been before or someplace someone close to the user is present. This spell cannot be used in a thread where the user is present.
Minstry of Warfare:
Name: Ultimate Defense
Rank: S
Mana Cost: 1000
Requirements: Ministry of Warfare
Type: Supplementary
Element: Arcane
Range: Self
Cooldown: Once per month
Duration: Instant
Effect: This user presses their head on the temple of their skull creating a vast magic circle around, this will temporarily cause them to become immune to any damage they would have otherwise received, however, they are made immobile when this effect is in play equivalent to a binding effective equal to their rank scaling up to Z-Rank.
Minstry of Research & Development:
Name: Copycat
Rank: S
Mana Cost: 1000
Requirements: Ministry of Research & Development
Type: Supplementary
Element: Arcane
Range: 50 meters
Cooldown: Once per month
Duration: Instant
Effect: The user is capable of copying any magical spell that they see within the spell range and casting it as though it were their own, This may only be done once and within the same topic, casting the copied spell costs base mana to do so and is not by any modifiers that the user or target possesses. If the user is an adventurer then they may copy an item spell instead. Should the copied spell be sustainable, they must pay 1.5 times the base cost of the spell.