Post by Naga on Aug 19, 2024 13:36:43 GMT -5
Spellsword
The spellsword is foremost a warrior but is also a minor spellcaster. Despite the name, they are capable of wielding any melee weapon in their main hand. Spellswords wield a melee weapon in their main hand and always keep their other hand free to cast spells. Even though they are less proficient in melee combat compared to actual warriors, and less proficient in magic compared to actual mages, their versatility makes up for it. They often engage foes with long-range spells until they are within reach to be cut down by whatever melee weapon they are wielding.
Spell Types
Superior: None
Normal: Offensive, Self-Buff, Supplementary, Debuff, Defensive
Feats
Armored Movement: Spellswords are used to wearing heavy-weight armor and wielding heavy weapons. The speed reduction that is applied for wearing heavy-weight armor and heavy weapons is halved.
Weapon Synergy: The user’s main melee weapon is embedded with immense power providing it with existing spell modifiers that the user has as part of their magic and any enhancements they possess.
Specializations
Titan: The user gains limited access to their Off-hand slot allowing them to wield Shields, the speed penalty from shields is also halved whilst holding them.
Duelist: The user gains further access to perks offered in the Weapon Mastery section allowing them to unlock additional weapon slots as they progress in rank, Duelists may only use their additional slots for the melee weapons that they have mastered in. This effect does not stack with other effects that provide additional weapon slots
Juggernaut: The users resist the effects of knock-back with them being halved whilst their equipment can passively repair for 1x B-Rank per turn up to 2x S-Rank per item for the entirety of the topic, this effect only applies for equipment that is first worn by the user.