Post by Naga on Aug 19, 2024 13:40:22 GMT -5
Sorcerer
Scions of innately magical bloodlines, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater magical feats.
Just as varied as these innately powerful spellcasters’ abilities and inspirations are the ways in which they choose to utilize their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, letting it rule their lives with often explosive results. Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them, magic is more than a boon or a field of study; it is life itself.
Spell Types
Superior: Offensive
Normal: Supplementary, Defensive, Self-Buff, Debuff
Feats
Enhanced Spell Range: The range of Offensive-type spells are doubled.
Enhanced Spell Size: The maximum size for Offensive-type spells, including Area of Effect spells, are doubled.
Enhanced Spell Speed: The speed of Offensive-type spells is increased by 10m/s.
Specializations
Magus: The spell modifiers from the Sorcerors perks may now be stacked from other sources and apply to all spell types that the user possesses through the class.
Illusionist: The users offensive-based spells can not be fully nullified instead are reduced by two ranks worth, this stacks with other nullification reduction effects up to one rank reduction.
Archmage: Single-target projectile-based offensive spells will continue to remain active after striking a target and may be used to attack a different target for the same rank or the same target for one rank lower in the same post.